Disconnected thoughts on why my concordances tool is not fun to use
Lessons Learned, or something
What makes a time-pressure game fun?
Lessons learned from building an Egyptian sentence learning app
A Spaced Repetition Algorithm to learn Arabic Numbers
Building a Custom Intra-Session Learning Schedule
Implementing a Pimsleur-style intra-session Spaced Repetition algorithm
...and a world map practice game
Is everyone using SuperMemo2?
A comparison of algorithms used by spaced repetition tools
Redundant Habits
How multiple habits for the same goal will prevent you from failing your goals
Forcing serendipity: How I build interesting connections between my notes
A UI prototype for creating deeper links in my personal knowledge systems
In search of a better Spaced Repetition algorithm #1
Thoughts on how to optimize my flash-card based learning
Dead simple authentication with Django: Global password, one user, custom usernames
Tutorial - Easy password protection for a Django webpage without hassle
An opinionated guide on building habits that stick
How principles from Software Engineering can help you achieve your goals
Can you simulate your users?
Surprising ideas from an ancient UX paper
Really old UX research #3: A new look at a forty year old case study
Even more lessons from Gould & Lewis (1985)
Quick reminder that the long-term/short-term memory model is not so black and white
Lessons from Ericsson & Kintsch (1995)
Really old UX research #2: A model for usability focused development
More lessons from Gould & Lewis (1985)
Understanding Great Signage #3: Surprising rules for you-are-here maps
Lessons from Levine (1982)
The cybernetic self-attention feedback loop
Lessons from Carver & Scheier (1981)
A foundational model of work motivation and satisfaction
Lessons from Locke & Latham (1990)
Understanding Great Signage #2: A word on architectural legibility
Lessons from Weisman (1981)
Where expertise comes from
Lessons from Ericsson & Charness (1994)
Understanding Great Signage #1: Floor plans, choice points and research validity
Lessons from O'Neill (1991)
Really old UX research #1: Designing for Usability
Lessons from Gould & Lewis (1985)
Understanding Accumulative Advantage
Lessons from Broughton & Mills (1980)
What a coach can teach a teacher can teach us
My summary of Gallimore & Tharp (2004)
What volleyball serves can tell us about becoming an expert
Lessons from Kitsantas & Zimmerman (2002)
Some takeaways from old school social media research
My summary of Taddicken (2013)
A simple and powerful model of motivation
My summary of Dweck (1986)
Beware designer/user preference differences
Lessons from Bonnardel, Piolat & Le Bigot (2010)
How much time do people spend looking at masterpieces of art?
Paper summary - Smith & Smith 2001
My 30 year old microwave has near perfect UX
Kitchen Appliance Usability
The ideal position for your shopping cart, and other outdated advice
My summary of Roth (2010)
Website's color research in 2004
My summary of Hall and Hanna (2004)
Leder's model of aesthetic appreciation in short
My summary of Leder, Belke, Oeberst & Augustin (2004)
Paper summary - complexity in webpages
My interpretation of Harper, Michailidou & Stevens (2009)
Paper Summary - Colors, Complexity, Prototypicality and Beauty in the Web
Hanchar, 2012
When Automating User Interaction, Think Processes, Think Muscle Memory
Lessons Learned From Automating My Personal File Structure
Only The Doing Matters - What To Do Apps Get Wrong
Lessons Learned From Building And Testing Many To Do Apps
Why To-Do Lists Don't Work Very Well
Better ideas to get things done
Mental Models For Queues In User Interfaces
Lessons from Spotify, YouTube, and myself
Building the World’s Ugliest DIY CO2 Monitor
Lessons Learned
Lessons Learned From Building My Own Note Taking System
Chaoskasten
I made a thing and wrote about it!
Summer Of Math 2021
Building a Carousel in Jekyll without JS
No js Adventures
Writing Is Hard
(Not) Starting this Blog