- source
- about replayability, how to make a game replayableï¹–
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by Blargis
- ~ curiosity as a driver of replayability by leaving choices unexplored
- ~ reward the player for replaying
- ~ in gamedev, deliver on promises
- as a side note, talks about affordances in games, and how hyperrealistic environments often have lots of broken promises (doors you can't open, NPCs with nothing to say)...which mirrors 📖 Designing Games and graybox in interesting ways
- ~ possibility of continuous mastery drives replayability
- ...and of course recommends interacting mechanics
📀 The Formula for Replayability - YouTube
This is a Source note.