how to design a game?
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- ~ always have a goal set up for the player
- ~ implement two interacting mechanics to make it interesting
- ~ in game dev, give multiple puzzles at once
- ~ in gameplay, a change is as good as a rest
- ~ predictable feedback loops don't create desire
- ~ upgradeable items provide near infinite grind motivation
- ~ you game's protagonist shouldn't be an unemployed drifter
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