method consists of listing a certain number of player actions, represented by verbs and minimal context. These sparse depictions of action are then connected in the form of a flow chart. [...] determine what sorts of challenges these actions might present to players and determine what kinds of abilities are required [...]
— 📝 The Gameplay Loop Methodology as a Tool for Educational Game Design
- ~ core game loop relates to dopamine seeking-reward loop
- ~ any core loop is essentially﹕ challenge, actions, reward
- ~ there are games with really long, abstract core loops that work
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concept visible in ~ if you can design one minute of fun gameplay you can stretch it indefinitely
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interesting usage of the concept from another angle: ~ ask﹕ are you really having fun or just going through the motions of a game loop﹖